So more often than not I have to “steal” abilities from a monster and add them to another anyway so beginning my design with this concept in mind speeds up the process and makes for more interesting combat encounters. This, of course, means that oftentimes I end up with a monster that doesn’t really fit with the story I’m trying to tell or with the environment in which it’s supposed to take place. My method for creating encounters is kind of free-form, meaning that a lot of the times I have an idea of an ability or something that will happen during the fight, and then go to the Monster Manual, Volo’s Guide to Monsters or Mordekeinen’s Tome of Foes looking for the specific monster or monsters that have that ability or something similar to it. His free book really inspired me and I’d like to shed some light on it. This article is also a review of a PDF that I found online by a creator who goes by the name GiffyGlyph. But I did end up making or modifying my own D&D monsters and in this article I will try to explain why, as well as outline the method with which I do it. After all, as of writing this article, there are 3 different official books filled with monsters as well as a plethora of unofficial ones. One aspect of the game that I, as a new DM, never thought I’d touch is creating new monsters or making modifications to the existing ones.
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